Role: I modeled, textured, rigged, and animated this character. - 524 tris - 128x128 self-illuminated texture - 20 bones
Role: I rigged and animated these characters.
- Characters modeled and textured by Ivan Vavilov.
Title: Nuclear Dawn
Position: Lead Animator, InterWave Studios
- Rigged, skinned (weighted), and animated all viewmodels, weapons, and props.
- Rigged, skinned (weighted), and animated all characters on the Empire (white/green) team.
- Oversaw all character animations for the Consortium (black/blue) team.
- Polished some of the Consortium character animations.
Position: Lead Animator, InterWave Studios
Role: I rigged, skinned (weighted), and animated this character.
Music from Nuclear Dawn, composed by Alex Pfeffer.
Position: Lead Animator, InterWave Studios
Role: I rigged, skinned (weighted), and animated this character.
Music from Nuclear Dawn, composed by Alex Pfeffer.
Position: Lead Animator, InterWave Studios
Role: I rigged, skinned (weighted), and animated everything in this video.
Music from Nuclear Dawn, composed by Alex Pfeffer.
Title: Nuclear Dawn
Position: Lead Animator, InterWave Studios
Role:
- Rigged, skinned (weighted), and animated all viewmodels, weapons, and props.
- Rigged, skinned (weighted), and animated all characters on the Empire (white/green) team.
- Oversaw all character animations for the Consortium (black/blue) team.
- Polished some of the Consortium character animations.
- Created all of the class pose animations for when each class is announced.
- Created the marching animations for each team.
Title: Nuclear Dawn
Position: Lead Animator, InterWave Studios
Role: I rigged, skinned (weighted), and animated this character.
Title: Nuclear Dawn
Position: Lead Animator, InterWave Studios
Role:
- Helped with the design process of this crate to figure out a way to reveal structures inside of it that were several times the size of the initial prop.
- Rigged, skinned (weighted), and animated everything in this video.
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